AI Insights · Timothy · April 2024
Top 5 Co-op Games Performance in Uruguay Q1 2024
In the first quarter of 2024, top co-op games like Roblox and Brawl Stars showed varied trends in downloads, revenue, and active users in Uruguay.
In the first quarter of 2024, the performance of the top 5 co-op games on a unified platform in Uruguay demonstrated a mix of trends across downloads, revenue, and active users. Here’s a closer look at each game:
Roblox from Roblox Corporation saw its weekly revenue fluctuate, peaking at roughly $10.2K in the first week of January, and then gradually declining to around $7K by the end of March. Weekly downloads for Roblox started strong with 8.3K and peaked at 10.7K in the second week of January, before falling to around 5.1K in early March, and slightly recovering to 6.3K in the last week of the quarter. Active users remained relatively stable, averaging around 340K to 350K throughout the quarter.
Brawl Stars by Supercell had a notable increase in weekly revenue, starting at $5.1K and ending the quarter at approximately $6.8K. Downloads for Brawl Stars were consistent, with a significant spike in mid-March, reaching 4.5K. Active users also showed a positive trend, rising from 42.3K at the start of January to 46.5K by the end of March.
Call of Duty®: Mobile from Activision Publishing, Inc. displayed varied trends. Weekly revenue fluctuated, starting at $6.3K in early January, dropping to $3.1K mid-March, and ending at $4.2K. Weekly downloads showed a downward trend, moving from 2.8K at the beginning of the quarter to 1.6K by the end. Active users were relatively stable, averaging around 23.5K throughout the quarter.
PUBG MOBILE by Tencent Mobile International Limited had a relatively stable performance. Weekly revenue started at $2.5K, peaking at $4.3K in mid-March, and then settled at around $3.3K. Downloads remained consistent, with minor fluctuations around 1.3K, and active users hovered around 12.5K to 13K throughout the quarter.
Clash Royale, also by Supercell, experienced a decline in weekly revenue starting at $4.2K and ending at $2.5K. Downloads showed a positive trend towards the end of the quarter, peaking at 2.8K in mid-March. Active users were stable, averaging around 130K to 137K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.